Blinkmoon is a new independent game development studio founded by industry veterans who brought you stunning visuals on blockbuster films like Game of Thrones, Spiderman, Guardians of the Galaxy and, as well as iconic gameplay on titles like Rainbow Six, Ratchet & Clank, and Command & Conquer.

Want to join us? Check out our career portal below.
Who we are
We Are Blinkmoon
We Are Storytellers
Everyone on our team is a storyteller. Our shared vision is to create genre-defining, industry-leading games that bring the entertainment and gaming worlds together. Forging immersive worlds, engaging experiences, and captivating stories is only possible by the creativity and contributions of every member on our team.
We Play With Purpose
It’s simple: build games, save the world.
Our goal is to empower today’s gamers to create a sustainable tomorrow.
We’re mobilizing the gaming community in the fight against the climate crisis by partnering up with leading NGOs, nonprofits, and other like-minded organizations. 
We Are Gamers
We have played every genre, collected every trinket, and slain every boss. And we even collected that ultra rare mount.

We are gamers at the core, and we put gamers and having fun first.
Come join our guild, we have a lot of fun.
Oh, and we have lots of loot :)
Careers
Come Build Great Games With Us!
Whether your focus is art, design, production or engineering,
we've got a place for you.
Art
Engineers
Design & Production
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NOTE!: 1 Set Grid container height 82px* number of items in accordion + 164
2 Place accordion layer X 82px from top
3 Place accordion layer X 57px from top in other breakpoints
4 Set grid container height for other breakpoints 57px*number of items in accordion + 114
5 center blurred card
NOTE!: 1 Set Grid container height 82px* number of items in accordion + 164
2 Place accordion layer X 82px from top
3 Place accordion layer X 57px from top in other breakpoints
4 Set grid container height for other breakpoints 57px*number of items in accordion + 114
LEAD ART DIRECTOR 
Manage the creative vision for the project, the art team and art pipelines

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TECHNICAL ART DIRECTOR 
Work with engineering, art and design teams to manage all technical art production, tools, pipelines and production requirements. 

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ANIMATION DIRECTOR 
Oversee all creative and technical aspects of animation, rigging, character setup in Unreal 5 and other external tools. 

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CTO
Oversee the company’s technology strategy, tools, backend and architecture across multiple games. 

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TECHNICAL DIRECTOR - GAMEPLAY 
Manage how all gameplay systems will be built in Unreal 5.

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UNREAL TOOLS PROGRAMMER
Develop a wide assortment of tools in Unreal and Houdini to help the team build games better and faster. 

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SYSTEMS ADMINISTRATOR
Responsible for deploying and maintaining the company’s IT infrastructure

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ART OUTSOURCE MANAGER 
Manage external partners concept, 3D, animation and other art vendors pipelines, deliverables and relationships. 

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LEAD GAME DESIGNER 
Design and help implement in Unreal game systems, worldbuilding, level designs, the design team and all aspects of a large game project. 

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SENIOR GAME DESIGNER 
Design and help implement in Unreal game systems, worldbuilding, level designs, the design team and all aspects of a large game project. 

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COMBAT DESIGNER 
Design and implement in Unreal player characters, enemies and boss animations, attacks, abilities and AI. 

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We worked on visuals for Guardians of the Galaxy, Game of Thrones, Rainbow Six, Ratchet & Clank, and more.
Let's talk
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